#pragma once

#include "CBase.h"

enum eStructureType{BASICWALL, BITINGWALL, UPGRADEHUT, WATCHTOWER, BASICTOWER, AOETOWER, BASE_STRUCTURE};
class CStructure : public CBase
{
	int m_nStuctureType;
	CBase* m_pOwner;

public:

	CStructure();
	~CStructure();

	void Init();
	void Update(float fDelta);
	void Render();
};